registration for gamesoundcon 2017 now open!

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The landscape of interactive audio is expanding at a breakneck pace, requiring sound designers and mastering engineers to constantly refine their technical skill sets. As we prepare our studios for the upcoming seasonal shift in production schedules, a major industry announcement has caught our attention: the official registration for gamesoundcon 2017 now open! phase has begun. Scheduled for November 7 and 8 at the historic Millennium Biltmore Hotel in Los Angeles, CA, this premier conference serves as the ultimate nexus for video game music, sound design, and cutting-edge spatial audio technology.

From our perspective at SM Mastering, attending specialized conferences is vital for keeping up with industry standard tools, such as those developed by iZotope for advanced spectral restoration, mastering, and audio post-production. Game audio assets present highly unique mastering challenges—including non-linear playback, system memory constraints, and dynamic loudness matching. Sound professionals who want to master these techniques should act quickly, as the registration for gamesoundcon 2017 now open! announcement also signals the start of the early bird discount period, saving attendees up to $250 off the standard ticket price if they register before the end of September.

Keynote Insights and Tracks: registration for gamesoundcon 2017 now open!

This year’s keynote will be delivered by Becky Allen, the Head of Audio at PopCap/Electronic Arts. As the first female game sound professional to keynote the conference, Ms. Allen brings over twenty-five years of industry-leading experience from her tenure at Microsoft, EA, and SounDelux. For mastering engineers looking to align their workflows with developer expectations, understanding how top-tier directors manage asset pipelines is invaluable. Securing your pass while the registration for gamesoundcon 2017 now open! phase is active ensures you can hear her insights first-hand.

In addition to traditional audio tracks, GameSoundCon 2017 features an expanded focus on Virtual Reality (VR) audio. VR requires highly specialized binaural processing, spatialized mixing, and unique mastering pipelines to maintain spatial immersion without causing acoustic fatigue. At SM Mastering, we often emphasize these advanced spatialization topics; you can read more technical guides on our SM Mastering Audio Articles resource hub. Engaging with these emerging immersive formats is a key highlight of the conference, and with the registration for gamesoundcon 2017 now open! pricing currently available, there is no better time to commit to your professional development.

GameSoundCon 2017 Registration Specifications

Name Use Price Rating
Early Bird Registration Full access to all sessions, keynotes, and workshops (ends Sept 3) $445.00 5.0 / 5.0
Pre-September Registration Standard early registration access (ends Sept 30) $475.00 4.8 / 5.0
Regular Admission Pass Full price access for late registrants and walk-ins $695.00 4.5 / 5.0

Practical Game Audio Mastering Workflow Tips

To prepare your session assets for interactive engines (like Wwise or FMOD) prior to attending the conference, consider implementing these key mastering studio workflows:

  • Keep Inter-Sample Peaks in Check: Game audio assets often undergo severe compression (OGG, ADPCM). Keep your True Peak ceilings around -1.5 dBTP to prevent clipping post-decompression.
  • Dynamic Range Consistency: Unlike film, games have variable playback environments. Master dialogue, SFX, and music stems with specific LUFS targets to allow the game engine’s real-time HDR (High Dynamic Range) system to function correctly.
  • Binaural & Ambisonic Testing: If mastering for VR tracks, monitor your master through spatializers to check how the frequency response holds up during binaural downmixing.

Applying these techniques to your projects will help you keep pace with the high-caliber technical standards discussed at the conference. Knowing that the registration for gamesoundcon 2017 now open! portal is officially processing registrations, you have the perfect opportunity to practice these workflows before discussing them with industry peers in Los Angeles.

Conclusion

GameSoundCon 2017 stands as an essential educational event for any serious audio engineer, composer, or sound designer working in interactive media. From Becky Allen’s historic keynote to the specialized virtual reality audio tracks, the knowledge shared at this event will shape the future of game sound. Be sure to secure your pass early to take advantage of the discount rates while they last.

Frequently Asked Questions

What are the dates and location for GameSoundCon 2017?

GameSoundCon 2017 will take place on November 7 and 8, 2017, at the Millennium Biltmore Hotel in Los Angeles, California.

Who is the keynote speaker for this year’s conference?

The keynote address will be delivered by Becky Allen, the Head of Audio at PopCap/Electronic Arts, celebrating over 25 years of leadership in game audio.

Is there a discount available for early registration?

Yes, attendees who register before September 3 can secure the Early Bird rate of $445, while those registering before the end of September can save up to $250 off the full gate price.

SM Mastering

Written by SM Mastering

Official content on sound engineering, mixing, mastering, and advanced electronic production by SM Mastering.

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